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©2004-2010 ~hlarkin
:iconhlarkin:

Artist's Comments

Scene 1 of an untitled zelda project. storyboard here: [link]

One of the problems with being turned into a deku scrub, a small woodland creature with short legs and a big snout, is the loss of essential walking skills. I've never done a character with such strange legs before. It was fun! (though a grueling number of hours)

I'm going to change Tatl (the fairy) so she notices the gate leading to outside the town, and then speeds off in that direction. Here, she's just speeding forward without real reason. I kinda did the fairy quick like because it was getting to be 4:00 in the morning n all. Kinda looks a bit TOO hyper . . . like she's on drugs, or worse: sugared cereal.

Comments


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:iconmortphoto:
woh, i thought this was gonna be some shitty, jumpy sprite animation...but i was wrong.

guess you've got yourself a viewer here :)

btw, did u realise you can 'just' see through the wall on the right (deku link's entrance), u can see him walking behind it, along with the fairy...bleh, nothing really important

--
Mort;[i] Just one of the ancient members of a dying society, CI3...[/i]
:iconhlarkin:
I'm glad :D I probably should make a nicer preview image.

I'm not sure I see what you mean? Myabe I 'll look again after I've had some sleep. Goodnight!

--
larkinheather.com/blog : Animation Blog
:iconescar:
wow, this is good. do u like animate straightahead? cos i cant seem to get myself used to animating in flash due the my terrible control with the brush in flash. >_<
the bacgroud is nice. and the movement of link is great too. o_O couldnt have done any better myself if i did try xD
love the stumbling movement when he's trying to get on the steps ^^;

i just saw ur animatic storyboard. looking forward for more xD
gah, i couldnt even get myself to spend an hour or two animatiing >_< wat a failure i am. T_T

--
It doesn't matter if you like what I do or not. I'd still do it anyways.
:iconiguanaking10:
hey is very nice.... i like the shadow you add in to it..\
very nice job you did..
:)
:iconhlarkin:
yay! Thanks

--
larkinheather.com/blog : Animation Blog
:iconhlarkin:
Well, sometimes I just do straight forward animation, and other times I use keyframes. I like doing straight ahead, but it can get messy very quickly: such as heads shrinking (or exploding) and other proportionality disasters. This was straight ahead.

I'm itching to start the next . . . got to get through the homework. :doh:

Don't give up on animation!!! It really really does take a long time to do, but you gotta stick to it and edit it, reedit it, and reedit it and reedit it and (you get the idea). Never comes out perfect the first time. ;)

--
larkinheather.com/blog : Animation Blog
:iconescar:
lol pretty much the same problem like wat i get when i do straight aheads. size problems. hehe
yea animation is love. =D
ill share my stuff with ya when i get started xD

--
It doesn't matter if you like what I do or not. I'd still do it anyways.
:iconhlarkin:
please do!

--
larkinheather.com/blog : Animation Blog
:iconrah-bop:
*jaw drops* :jawdrop: I was... not expecting this. O__O

WWwwwwwwwwwwwooooooooooooooooooooooooooo oooowwwwwwwwwwwwwwwwwwwwwwwwwwwww! :heart: Such amazing attention to detail, from the wooden bench and the crazy bricks and the way Link stumbles... just.. wow... wow wow wow!! And this is just a couple seconds of the final thing, ah *dies*

O_O I'm impressed! Even if you don't do any more, this is awesome! (but i hope you DO do more. ^_~)
:iconhlarkin:
lol. Yay~~~ :D Thanks for the comment loving ;) I want to get started on the next scene right away! hopefully, tonight . . . I'm glad you like all those little details. I do it for comments like these. :hug:

--
larkinheather.com/blog : Animation Blog

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December 6, 2004
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